Unity Game Studio — Mobile, PC, Console & VR

Unity Game Development Company

SDLC Corp is a specialist Unity game development company delivering full-cycle 2D, 3D, AR, and VR games across mobile, PC, console, and WebGL — with full source code ownership and no revenue share.

GoodFirms 4.94.9 ★
AppFutura 4.84.8 ★
Clutch 5.05.0 ★
20+Yrs Combined
500+Games Shipped
120+Unity Developers
100M+Downloads
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Full source code — no revenue share 400+ professionals across 5 global offices Unity 2D, 3D, AR, VR & WebGL specialists
About Our Studio

A Unity Game Studio Built for Delivery


SDLC Corp is a specialist Unity game development company specialising in custom 2D, 3D, AR, and VR game builds for mobile, PC, and console. Unity is our primary engine for mobile-first, casual, mid-core, and iGaming projects — chosen for its cross-platform flexibility and proven mobile performance at scale.

We have shipped over 500 Unity games across hyper-casual, RPG, multiplayer, sports, and real-money gaming genres. Every project ships with full source code ownership — no lock-in, no revenue share, no licensing restrictions.

Our 120+ Unity developers work in structured sprint cycles with weekly builds, milestone sign-offs, and post-launch live operations support built in from day one. As a full-cycle Unity game development company, we stay accountable beyond launch — not just through it.

Full-Cycle Studio

Concept through live ops

Unity Engine Expert

2D, 3D, AR, VR, WebGL

Source Ownership

No lock-in, no rev-share

120+ Unity Developers

Part of 400+ team

5 Global Offices

USA, UK, India, UAE, Qatar

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Clients & Proof

Trusted by Global Studios, Brands & Enterprises

Every rating on independent B2B platforms reflects a real Unity project outcome — verified by the platform against an actual engagement, not self-reported.

Selected clients — additional references available under NDA

★★★★★AppFutura — 4.8 Verified
★★★★★

“Smooth, transparent, and professional. Clean scalable Unity code and full alignment through every milestone. Zero surprises.”

Eunice Helen
CEO, Solena Game Development — GoodFirms Verified
★★★★★

“The interactive gameplay, storytelling, and mechanics they built were exceptional. True innovators in Unity game development.”

Dan Lesser
Director of Growth — Clutch Verified
★★★★★

“Delivered on time, communicated clearly throughout, and the final Unity product exceeded what we had scoped at the start.”

CRP Development Client
Custom Game Platform — DesignRush Verified
We serve Unity clients globally —
North America South America Middle East Europe Africa ASEAN & Asia Pacific
Services

Unity Game Development Company Services: What We Build

As a specialist Unity game development company, we cover every genre and platform. Unity supports 2D, 3D, AR, VR, and WebGL from a single codebase — letting us match any delivery model to your platform, budget, and timeline.

Full-Cycle Unity Game Development Company

From GDD to store launch — milestones, QA gates, and platform certification in Unity.

Unity Mobile Game Development

iOS and Android Unity games — hyper-casual to mid-core with live-service infrastructure.

Unity Multi-Platform Development

iOS, Android, PC, WebGL, and consoles from a single Unity codebase. Optimised for each target.

Unity AR and VR Game Development

ARKit, ARCore, Meta Quest, PlayStation VR, and HTC Vive — immersive experiences in Unity.

Unity Game Prototyping

Playable Unity prototype in 4–6 weeks to validate core mechanics before full production.

Unity Game Porting & Migration

Port existing titles to Unity or migrate across platforms with full performance optimisation.

Unity LiveOps & Game Support

Real-time updates, hotfixes, seasonal content, and post-launch live operations.

Unity 2D & 3D Art Production

Asset pipelines, character animation, VFX, HUD design — fully integrated with your Unity build.

Portfolio & Case Studies

Unity Game Development Company Portfolio & Case Studies

Four Unity projects — each demonstrating a different genre, platform, and production challenge. All delivered on time and under NDA where requested.

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RPGiOS/AndroidLive-Service
Mystic Quest
Unity RPG — iOS/Android

Unity RPG for iOS and Android. We built live-service infrastructure from day one — seasonal events, in-app purchase economy, and analytics-driven content updates. A single Unity codebase enabled simultaneous iOS and Android shipping — no platform rebuild required.

PLATFORM
iOS + Android
ENGINE
Unity 2022
TIMELINE
8 months
iGamingPokerRNG Certified
Poker Arena
Unity iGaming Platform

Full-stack Unity poker platform with real-money and play-money modes, RNG certification, and responsible gambling tools. Gambling mechanics were validated and RNG-certified before any gameplay code was written. Launched on Web and Mobile via Unity WebGL.

PLATFORM
Web + Mobile
ENGINE
Unity + Node.js
TIMELINE
10 months
SportsMobileBranded
Vans World
Unity Branded Sports Game

Branded Unity mobile sports game for a global consumer brand. A custom Unity art pipeline maintained brand consistency across every asset. The game shipped on iOS and Android on the same day.

PLATFORM
iOS + Android
ENGINE
Unity 2022
TIMELINE
7 months
MultiplayerPC/MobileReal-time
Shadow Strike
Unity Multiplayer Shooter

Unity multiplayer shooter with cross-platform matchmaking and anti-cheat systems. Low latency was a hard requirement — the backend was architected on Node.js and Redis with dedicated server hosting before gameplay production began. Sub-50ms latency achieved at launch.

PLATFORM
PC + Mobile
ENGINE
Unity DOTS
TIMELINE
12 months
Technology Stack

Unity Engine & Full-Stack Technology

We use the full Unity ecosystem alongside proven backend, multiplayer, and DevOps tools. Engine choice alone doesn't determine quality — every tool in the stack is selected based on your platform, genre, and performance targets.

Core Engine
Unity 2020–2023 LTS, Unity DOTS, Unity HDRP, Unity URP, C#, MonoBehaviour & ECS
Multiplayer
Photon PUN2, Mirror Networking, PlayFab, Nakama, WebSockets, Socket.io, Node.js & Redis
Backend
Node.js, Firebase, AWS, Google Cloud, Azure PlayFab, MongoDB, PostgreSQL
AR/VR
ARKit, ARCore, Meta Quest SDK, OpenXR, VRTK, A-Frame, WebXR
Graphics & Animation
WebGL, Spine, Shader Graph, VFX Graph, Blender, Substance Painter, Adobe Animate
DevOps & Testing
Unity Cloud Build, Jenkins, GitHub Actions, Unity Test Framework, Appium, Firebase Test Lab
Why Unity

Why Choose Unity: Engine Advantages That Matter

According to Unity Technologies, Unity powers over 70% of mobile games globally. As a specialist Unity studio, we leverage every engine capability — from the render pipeline to the asset pipeline — to maximise quality and reduce production time.

Cross-Platform from One Codebase

Deploy to iOS, Android, PC, WebGL, and console from a single Unity project. Unity abstracts platform differences, which means each additional platform target costs a fraction of a ground-up rebuild.

High-Performance Rendering

Unity HDRP delivers console-quality visuals for PC and high-end mobile. URP is the right choice for broader device compatibility. We select the render pipeline during discovery — not during production.

2D and 3D in One Engine

Unity handles hyper-casual 2D, mid-core 3D, and AAA-quality content with equal capability — eliminating the need to change engines between project phases.

Rapid Prototyping

Unity's prefab system and real-time editor let us validate core game loops in days rather than weeks. Prototyping before production dramatically reduces budget risk — scope is confirmed before the first production sprint.

Rich Asset Ecosystem

The Unity Asset Store and our internal library accelerate development on standard systems. All gameplay logic and core systems are built custom for your project — no off-the-shelf mechanics in production builds.

Live-Service Architecture

Unity's backend integrations — PlayFab, Firebase, Nakama — make live-service features like seasonal events, A/B testing, and analytics straightforward to implement from day one.

Unity HDRP multiplayer game build by SDLC Corp
Platforms

Every Platform Unity Ships On

One project, every major platform. Working with a Unity game development company that ships to all targets from a single codebase means you pay once and deploy everywhere — rather than rebuilding from scratch for each store or device.

Mobile (iOS & Android)

We build Unity games for iOS and Android simultaneously from a single codebase. Unity supports both app stores natively, so submission and certification are included in every mobile project scope.

PC and Console

Unity games for Windows, macOS, PlayStation, Xbox, and Nintendo Switch. Console certification requires specific performance profiles — frame-rate targets are set during discovery, not at QA.

AR and VR

ARKit and ARCore for mobile AR. Meta Quest, PlayStation VR, and HTC Vive for immersive VR. Unity's OpenXR backend means a single project targets multiple XR headsets without rebuilding.

WebGL and Browser

Unity WebGL builds for browser-based gaming, HTML5 delivery, and in-app embeds. WebGL performance improved significantly with Unity 2021+ — browser games are now viable for mid-core experiences, not just hyper-casual.

Process

How We Deliver Unity Games: Five Stages

Milestone sign-offs, QA gates, and platform certification are built into the schedule from day one — not added at the end. Each stage requires client sign-off before we proceed.

01
Week 1–2
Discovery

GDD, platform targets, Unity version, render pipeline, and architecture confirmed. Misalignment at this stage is the leading cause of expensive rework — sign-off is required before a single production task is started.

02
Week 2–4
Prototype

A playable Unity prototype that locks the core loop. Validating mechanics before committing to full production is where most budget risk is eliminated — not in QA.

03
Week 4–N
Production

Sprint-based Unity development with weekly builds and client sign-off. Scope occasionally shifts as discovery insights emerge — our milestone structure absorbs changes without derailing the timeline.

04
Final Sprint
QA & Cert

Full device testing, profiling, and pre-submission certification. Certification failures are the most common launch delay — our QA gates run in parallel to eliminate sequential bottlenecks.

05
Post-Launch
LiveOps

Monitoring, hotfixes, content updates, and live-service operations in Unity. Most player churn happens within the first 30 days of launch — LiveOps planning starts during production, not after.

Why SDLC Corp

Why Choose Our Unity Game Development Company

Six reasons studios, startups, and enterprises choose our Unity game development company over every other option. We are a production-first studio built around delivery accountability.

01
Unity Delivery Ownership

We own delivery, not just tasks. Unlike vendors that hand off code and disappear, we stay accountable through launch and beyond. As a result, clients avoid the handoff delays common with fragmented vendor relationships.

02
120+ Dedicated Unity Developers

Our team of 120+ Unity specialists covers C#, DOTS, multiplayer, AR/VR, and mobile optimisation. Specialists produce accurate estimates and predictable delivery — generalist agencies can't match this.

03
Platform Certification Built In

Console and mobile certification is built into our QA timeline rather than treated as a post-development task. As a result, our Unity projects rarely fail first-attempt submission.

04
AI-Enhanced Unity Workflows

We integrate AI-assisted tools to compress iteration cycles. Unity's visual scripting and AI tooling have matured significantly — we use them selectively to accelerate prototyping and automated QA, not to replace engineering judgment.

05
Full Source Code Ownership

You own 100% of your Unity project — code, assets, shaders, and build pipelines. No licensing restrictions, no revenue share, no lock-in. Unlike platform-tied studios, we transfer everything on final payment.

06
Transparent Milestone Delivery

Weekly Unity builds, sprint demos, and written sign-offs at every milestone. Visibility eliminates surprises — clients always know exactly where their project stands before the next invoice arrives.

FAQ

Unity Game Development Company: Your Questions Answered

Common questions about timelines, cost, source code, and working with our team. We respond within one business day.

What is a Unity game development company?

A Unity game development company is a studio that uses the Unity engine to design, build, and launch interactive games. Unity supports 2D, 3D, AR, VR, and WebGL from a single codebase, enabling studios to target mobile, PC, console, and browser without rebuilding for each platform. SDLC Corp is a full-cycle Unity game development company delivering everything from concept and GDD through platform certification and live-service operations.

How long does Unity game development take?

Timeline depends on scope, platform, and feature complexity. For example, a hyper-casual Unity mobile game can ship in 6–10 weeks. A mid-core Unity RPG or multiplayer title typically runs 4–9 months. A full Unity console or cross-platform production runs 12–24 months. Every project is scoped individually — we deliver a milestone timeline during discovery before committing to full production.

How much does Unity game development cost?

Unity game development costs range from $15k–$60k for a lean mobile launch, $60k–$200k for a cross-platform growth title, and $200k+ for full production. Although Unity reduces development cost compared to custom engines, the primary cost drivers are feature depth, art quality, and platform count. Final scope and cost are confirmed in our discovery phase.

Is Unity better than Unreal Engine for mobile games?

Unity is generally better suited for mobile games because it offers smaller build sizes, better performance optimisation tools for low-end devices, and a larger mobile-specific ecosystem. However, Unreal Engine 5 has improved significantly for mobile in recent versions. The right engine depends on your genre, art style, and platform targets — we recommend confirming the engine choice during discovery rather than defaulting to Unity without evaluating Unreal.

Do you provide full source code for Unity projects?

Yes. Full source code ownership transfers to you on final payment — no lock-in, no revenue share, no licensing fees. In addition, all intellectual property rights transfer to you, including Unity project files, shaders, custom scripts, and build pipelines. Unlike some studios that retain licensing rights, we place no restrictions on how you use, modify, or distribute the code after handoff.

Can SDLC Corp handle Unity console certification?

Yes. First-party console certification — Sony PlayStation, Microsoft Xbox, and Nintendo Switch — is managed as part of our delivery scope for Unity console projects. Unity has dedicated console build support, making the certification process well-defined. Our QA gates catch platform compliance issues before first submission — most of our projects clear certification on the first attempt.

Do you offer Unity game maintenance and LiveOps?

Yes. Post-launch Unity maintenance, live-service operations, hotfixes, seasonal content updates, and platform compliance updates are all available as part of our ongoing support. Most player churn happens within 30 days of launch — LiveOps is planned during production, not treated as an afterthought. Thirty days of free post-launch support is included in every engagement.

What types of Unity games does SDLC Corp build?

We build hyper-casual, casual, mid-core, RPG, sports, multiplayer, iGaming, AR, VR, and educational games in Unity. As a specialist Unity game development company with 500+ shipped titles, we have production-proven workflows for every major genre. We also co-develop alongside existing studio pipelines, providing Unity engineers, artists, or QA specialists as embedded team members.

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